Survive the unfamiliar
Find food, make your tools and read the weather. A journey inland means weighing what you might find against what it could cost to return.
Gather / Prepare / Endure
Survival in an unfamiliar world
Beyond it lies a world of unfamiliar peoples, ancient beliefs
and dangers you do not yet understand.
Venture inland. Learn what survives here. Carve out a life of your own.
A wreck behind you. Wilderness ahead. You know nothing of the people who live here—or what they have learned to fear.
Eldmark: Landfall is a fantasy survival and settlement game in development. Set out in search of food, materials and somewhere defensible to rest. Venture further for what you need, and decide which risks are worth taking. A home is something you build, provide for and defend.
Designed for a shared multiplayer world. The current prototype is local; networking is still ahead.

02 / Beyond the familiar
These are inhabited lands, steeped in culture, faith, folklore and myth. The people you encounter have their own customs, loyalties and ways of understanding the world.
A cairn, a hearth, an oath: ordinary things can carry meanings you have yet to learn. Explore beyond what you recognise. Listen to the stories. Decide what you believe.
A fictional fantasy world, drawing on northern European history around 900–1200 AD.
Discover the world’s deeper rootsYour first foothold
Find food, make your tools and read the weather. A journey inland means weighing what you might find against what it could cost to return.
Gather / Prepare / EndureLeave the familiar shore behind. Seek resources and other settlements, where trade, uneasy relationships and conflict shape your next step.
Explore / Discover / ChooseRaise shelter, gather people and provide for them. Build a settlement worth defending—a foothold in a world that does not belong to you.
Build / Provide / DefendFaith / Folklore / The unexplained
Eldmark’s mysteries live in its people as much as its wild places. Their beliefs offer another way into a world you do not yet understand.
Worldbuilding and planned systems · Still in developmentCairnfolk, Wealdfolk and Skerrimen. Distinct peoples with traditions of their own. You arrive as an outsider, carrying the customs of a world across the sea.
The Hollow Way. The Hearthfast. The Runerede. Faith and folklore shape how the land’s peoples understand their lives—and the unknown beyond them.
Rites, omens and old beliefs belong to the fabric of Eldmark. Mysticism is something to encounter and question, with truths left for you to discover.
03 / Glimpses beyond the shore
AI-assisted concept illustrations exploring the visual direction. These are not gameplay images.
04 / From the workshop
Notes on the ideas behind Landfall, and where development stands today.
Journal articles will appear here as they are published.
Explore the JournalBeyond Landfall
Landfall is the first game in the Eldmark world. Unsworn is the planned MMO: a larger vision for player societies, allegiances and conflict. Lessons from Landfall will help shape what comes next.
Future project · Details and timing remain in developmentA few things to know
Landfall is in development. There is no public download, playtest date or release date to announce yet.
Landfall is a separate survival and settlement game designed for multiplayer. Eldmark: Unsworn is the future MMO project.
The design supports cooperation in a shared world, with optional settlement PvP. Eight players is the development target, not a confirmed supported capacity. The current prototype is local and networking has not yet been validated.
Eldmark is a fictional fantasy world. Northern European history around 900–1200 AD influences its architecture, clothing and cultural themes.
Steam and community channels are still being set up. Verified links will be added here when they’re ready.
Follow Landfall as its world takes shape.