ELDMARKLANDFALL

The people behind the world

Worlds with roots.
Stories still unwritten.

Longhall Studios is building Eldmark: a fantasy world of survival, culture, belief and the unknown.

Our first landfall

A strange world.
A life of your own.

The sea brings you to an unfamiliar place. Surviving it is the beginning. Finding a place among its peoples, learning its stories and building something worth protecting gives the journey its depth.

Eldmark draws on northern European history around 900–1200 AD for its cultural and visual language. Its world is fictional: a place for folklore, myth and mysticism, alongside the practical demands of food, shelter and community.

The current focus is Eldmark: Landfall, a survival and settlement game designed for multiplayer. Eldmark: Unsworn is the future MMO vision. Lessons from the first game will help inform that larger ambition.

Concept illustration of a timber settlement beside a river
AI-assisted concept illustration · Not gameplay

Our approach

Creative direction.
Honest development.

AI-assisted production

The project uses AI-assisted tools and assets under the creative director’s direction and review. This is part of how the game is being developed, and we intend to describe it accurately.

Generated work still needs judgement: evaluating results, fixing problems, testing how assets fit together and reviewing them in the game. Assets can be improved or replaced as development and funding allow.

Show what exists

Concept illustrations explore mood and artistic intent. Prototype captures show the unfinished local build. They are labelled separately on this website.

A confirmed design is not automatically a finished feature. We distinguish between the prototype, work in progress and longer-term plans, including multiplayer and the future MMO.

Room to improve

Landfall is still being shaped. Performance, presentation, playtesting and the interactions between systems all need work. We will share meaningful progress as it becomes ready to show.

Stay in touch

The next meeting place.

Community channels, a store page and a public contact address have not been established yet. Verified details will appear here when they are ready.

Explore the journal articles

Creative credits

Concept illustrations: supplied Eldmark AI-assisted art exploration sheets and AI-generated website landscapes prepared for creative review. These show artistic intent, not gameplay or finished game assets.

Prototype images: captures from the local Eldmark development build. Visuals and features are subject to change.

Title lettering: Cinzel by Natanael Gama, licensed under the SIL Open Font License. Body text uses your device’s system fonts.

Read the font licence