ELDMARKLANDFALL

From the workshop

The world behind
the wilderness.

Ideas, intentions and work in progress. A closer look at the world we’re building, and the choices shaping it.

Journal

Updates / Design / Worldbuilding / Features

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Where we are

A working prototype.
A larger ambition.

Survival, construction and settlement systems are present in a local PC prototype. Performance, integration and polish are ongoing. Multiplayer is still ahead.

The current development picture

Wondering about the game?

A few answers
before you venture further.

Read the FAQ

Creative credits

Concept illustrations: supplied Eldmark AI-assisted art exploration sheets and AI-generated website landscapes prepared for creative review. These show artistic intent, not gameplay or finished game assets.

Prototype images: captures from the local Eldmark development build. Visuals and features are subject to change.

Title lettering: Cinzel by Natanael Gama, licensed under the SIL Open Font License. Body text uses your device’s system fonts.

Read the font licence